As discussed in the The Process I will be researching and writing short essays on a number of topics. As of February, these are the initial thoughts on what those might be.
- The Work of John Sr. and James Whitney
- Stop motion animation, opportunities and limitations, it's use in early computer generated / aided graphics
- Usage of film and video cameras in computer graphics generation
- The impacts of using mechanical processes in producing computer generated / aided graphics
- Modelling the physical, emulation, simulation, approximation and inspiration - virtually achieving the real, or almost realtime
- Military surplus hardware, especially that from World War II and the Cold War, and it's impact on the arts (also, the impact of military projects on computer graphics)
- Computer graphics of the Micro Computer revolution of the 70's and 80's, and their limitations, especially those of the BBC Micro, and Commodore CBM8032 as used by Robert Henke for the CBM 8032 AV project. Evolution of the Demoscene and it's impacts
- Fake computer graphics - using physical processes to create an illusion of computer generated graphics - an inverse of John Sr's work?
- The computer as assistant - computer aided graphics, as opposed to generated
- Effects achieved through manipulation of polar / cartesian coordinates - the Whitney-Reed RDTD (Radius-Differential, Theta-Differential) AV composition program
This is initially an ambitious scope, and it is likely that I will not manage to cover all of these topics - as the project progresses over the first quarter of 2021 I expect to whittle this down to key areas of interest - especially those that are directly relevant to idea of producing an artifact.